Unfortunately.... I think it has/will. Ive been forced into either backtracking, or finding another way. Thanks for the kind words about the model to you both. I was really pleased with it. Best sculpt I've ever done in Zbrush. I used decimation master in the end, to get the model back into Maya. Lost quite a bit of detail, but the bits that bothered me, mainly the veins on his arms, are still there or there abouts. Ive been playing with lights since, and think I may have come up with a possible lighting scheme and/or concept for the 'scene' that will give me a new direction to take this in. I think its a fault that I dont backtrack, but perhaps there is something good to come from pushing on and trying to find alternative solutions, and to be able to deal with problems when they arise. For instance, I'm having to place my lights carefullt to help pick up bits of detail I want to keep and enhance, and miss out bits that don't look so good, which has actually given the lighting a kinda 'horrorish' feel I think.