No surprise. No joy
Big sigh. Ah well, in the meantime, I thought id run a couple of my own tests. Adjusting different settings in the fast skin shader for the subdermal and epidermal weight yielded little tangible results other than the guy got a bit lighter overall, or darker. I tried adding a skin texture I found into the colour slots for the inner and oter skin layers, but this did little also, although I was expecting that really, as I understand, it's not as simple as that. However, sticking the normal map I have into the spec layers altered some of the spec shading, which brought some more the veins running over his wrist, and gave me some nice extra subtleties elsewhere I think, noticeably around the chest which will be nice when that area gets brought out more in the final mix.
What I should do is spend some more time detailing the tops of his fingers and his chest/abs area.
Last edited by ben hobden; 08-09-2010 at 04:30 PM.