Do you reckon there is too much specularity then? I quite like the stylized look of it, with the spec hits outlining the forms and details. The directional lights I originally added just to add some general illumination to the background - it wasn't when I went back to rendering the monster I saw how it had affected it, and I was kinda pleased cause I was gonna add some more light to the chest area, which it's done (nicely I think) for me. I like the look enough it kind of outweighs any quest for authentic realism. Im just kind of making it up as I go along, really