Heya Nila LOL get on those tutes Everything you have said is absolutely right, I just had to add my 10 cents. Its funny you mentioned the strength of Procedurals, yesterday we had a rush job on for a photobacking for the film Im on. I built the 3d set extension in the morning, myself and a colleague then textured with procedurals in the afternoon in the space of around 2 hours, it was then lit and rendered with all passes at an impressive 10800 pixels (with the new technique), comped and out of the door by midnight. Today we had some minor corrections on it but again the same approach was used and also for a new extension, which I did entirely myself using the same method. Im happily now relaxing at home while the other guys are just finsihing the comp at work. My point being apart from impressing with the size of the render is that the procedural approach can also be very fast and a life saver. We were using 2d ramps with them to get a variation in the textures, had we approached this the normal route of UV mapping I would still be there now creating them with the textures - and would be very tired!! Once Im done on this project I'll gladly show you the fg approach using mental ray but not touching fg or GI. I think will open a few eyes for sure. It certainly made me think about my rendering. It is very fast!!! cheers Jay