View Single Post
Old 23-02-2011, 07:28 PM   #6
Gen's Avatar
Join Date: Dec 2006
Location: South FL
Posts: 3,499
Thanks: 16
Thanked 645 Times in 567 Posts

I took a look at the model, I noticed the problem went away when the model is smoothed (which also got rid of those tris in there). Which leaves me to believe it may be caused by the low poly count. You're ending up with some seriously non planar faces and there could be some trouble deciding if they should be illuminated or not. I ditched the phong shader because the highlights and reflections were just getting in the way.
Attached Thumbnails
Click image for larger version

Name:	nonPlanars.png
Views:	117
Size:	223.7 KB
ID:	46139  
- Genny
::|| My CG Blog ||::
::|| My Maya FAQ ||::
Gen is offline   Reply With Quote