View Single Post
Old 23-02-2011, 08:28 PM   #6
Gen's Avatar
Join Date: Dec 2006
Location: South FL
Posts: 3,459
Thanks: 14
Thanked 635 Times in 558 Posts

I took a look at the model, I noticed the problem went away when the model is smoothed (which also got rid of those tris in there). Which leaves me to believe it may be caused by the low poly count. You're ending up with some seriously non planar faces and there could be some trouble deciding if they should be illuminated or not. I ditched the phong shader because the highlights and reflections were just getting in the way.
Attached Thumbnails
Gen is offline   Reply With Quote