Looks like I have done nothing but the problem was I had the original in zbrush as subtools but I wanted to use uvmaster in the end I just reimported the base mesh from maya in one lot then polygrouped them this allowed me to use uvmaster. Also bean testing some normal maps to make sure I can add more detail in photoshop. Hope to have the clothing and helmet texture by tomorrow......dave
Edit: Im not that good in zbrush feel more at home in maya
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Last edited by daverave : 02-03-2011 at 10:56 PM.