Objects turning black
This is driving me nuts. It seems like when certain MR shaders are assigned to objects and you select the objects while the UV texture editor is open, any objects using that shader turn pitch black. It seems to be a problem with these shaders:
All the x and passes versions work fine, whats bothering me are the skin and simple sss shaders. I tried reconnecting the shader to it's materialInfo node only to have the problem pop up again when the scene is reopened wtf!