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Old 14-03-2011, 11:35 AM   #5
LauriePriest's Avatar
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Try to avoid using smooth as much as possible.
You can tell mental ray to subdivide at render time, or just have the smooth occur as a pre-render script.

If its really essential to have the smooth visible in maya at some point then duplicate the mesh and then smooth the duplicate so you can switch between the two when needed.
FX supervisor - double negative
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