Set Driven Keys Problem
I was hoping for a little help. I'm Currently rigging a character for my uni assessment and trying to set up a relationship between my foot control attributes and my reverse foot lock, specifically I'm trying to link the rotate z to my heel pivot attribute. The problem is when i establish the link the rig jumps from one extreme to the next, there is no smooth transition between extremes.
I noticed a similar thread on the forum with this problem and the solution was to change my animation tangents to clamped, this however did not solve my problem.
I am also having the same problem with my blend shapes and GUI relationship. For example the characters eyes can only be open or closed. It doesn't allow for anything in between.
Can anyone shed some light on my situation please....