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# 1 15-05-2011 , 01:29 PM
Registered User
Join Date: May 2011
Posts: 12

Problem with the UV Texture Editor

Hello,

i tryed to model the "Halo" ring (the one from the game which spins in the main menu).
modeling that was really easy but now i'll try to give the ring some texture and that goes totally wrong.

this is the way it should look: https://imageshack.us/photo/my-images/163/haloring.jpg/
and this is the way it looks now: https://imageshack.us/photo/my-images...ngmodeled.png/

I tryed to give my ring a texture by selecting the model, go to the UV texture editor and do a UV snapshot.
i opened that snapshot in photoshop and put a terrain surface on the inner faces.
i saved that and assigned that material in maya. it looked completely distorted!

what do i have to do, to let my ring look like the original one?

i hope someone can help me.

greetings
chakuze