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# 2 03-02-2003 , 06:16 AM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Well, long story short, you could use an expression like this:

Select all of your rigid objects in the viewport, then in the channelbox, highlight the x,y and z initialSpin attributes, right-click and choose expressions, and paste this into the box:

RigidObjectName|SolverName.initialSpinX = rand(1,2);
RigidObjectName|SolverName.initialSpinY = rand(1,2);
RigidObjectName|SolverName.initialSpinZ = rand(1,2);

Worked for me..... user added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com