Thread: Hummer
View Single Post
# 168 23-06-2011 , 07:12 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
Yes that is the low poly with everything. I am not to good when it comes to rigging but the edge looping and topology tends to be the most important area to focus on. I just looked over your Meryl Felstorm thread and you have some great stuff going on. I would suggest changing the pose before you begin rigging the characters though as I find it a lot harder to get good deformation around the shoulders in the pose you currently have. You could use the transpose tool to move the arms closer to a T pose. I tend to rig the arms angled down from the T pose. This is old but something like the last 2 images
https://simplymaya.com/forum/showthre...8&pp=15&page=6
It does all depend on personal preference but I find it gives better results straight off the bat with the arms in this position and definitely made life easier.
Hope this helps Ben, best of luck with the rigging and keep up the great work,

Leon