Gonna start a new thread for this. Im going to try and rig the demon character Ive been making in my Meryl Felstorm thread. I reposed him as suggested by Leon (pic1), and have started putting his joints in place following a rig set up from the 'Learning Autodesk Maya 2008, The Modeling and Animation Handbook'. The specifics of this rig compared to other rigs that Ive seen/tried before, is that, 1.) It has a reverse foot setup. 2.) It has a second hip joint at exactly the same place as the main hip joint, called a 'hips override' joint, which is supposed to allow for seperate rotation of the hips. 3.) It has a 'forearm roll' joint, which allows for rotation of the forearm along with the hand to make movement around that area more believeable. I have tried putting this rig into a character before, and successfully too - up to the painting weights section....cant remember why I went away from the project now...had custom attributes set up on the fingers and everything. But yeah, gonna dip into this when the modeling/sculpting gets too much.