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# 1 25-06-2011 , 09:56 PM
ben hobden's Avatar
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Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162

Rigging The Demon Guy

Gonna start a new thread for this. Im going to try and rig the demon character Ive been making in my Meryl Felstorm thread.

I reposed him as suggested by Leon (pic1), and have started putting his joints in place following a rig set up from the 'Learning Autodesk Maya 2008, The Modeling and Animation Handbook'. The specifics of this rig compared to other rigs that Ive seen/tried before, is that,

1.) It has a reverse foot setup.
2.) It has a second hip joint at exactly the same place as the main hip joint, called a 'hips override' joint, which is supposed to allow for seperate rotation of the hips.
3.) It has a 'forearm roll' joint, which allows for rotation of the forearm along with the hand to make movement around that area more believeable.

I have tried putting this rig into a character before, and successfully too - up to the painting weights section....cant remember why I went away from the project now...had custom attributes set up on the fingers and everything.

But yeah, gonna dip into this when the modeling/sculpting gets too much.

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