Thread: Audrey
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# 130 17-08-2011 , 06:18 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hey John

I couldnt be assed to get it for 2011

What is this fear of all things hard that everyone has - with CG hair. We all had a hard time when we first opened up maya - remember those days?? ...sss looks too waxy, dis maps dont work......mental ray is as queer as a bottle of crisps!!! And when it was ahhh holy crap look at Zbrush interface......muuuummm!!!

Come on guys, a man was put on the moon ffs!!

If that can be done back in the 60's on less than cell phone technology, Im sure us as individual artists in the 21st can find a way to do CG hair. I'm sure this attempt wont be the best out there but it wont be my last thats for sure.

I think once this is done to a good enough standard then I'll do a bit of a write up and share my findings.

J