to be more precise:
I have a model of a shirt broken up into many different parts like torso (slim, medium, large, and different shapes), long and short sleeves, many different collars and cuffs. these objects are arranged on renderlayers to make a big PSD file out of all layers per texture. there will be 260 different textures which all have to be applied once to all geometry variations. I was thinking that objects (renderlayers) x textures (timeline) is a good way to start.
I need a one PSD file with all objects in single layers per texture in it. so in the end there will be 250 PSD files named like Pattern001.PSD, ..., Pattern260.PSD containing something like 200 layers called:
shirtFront1_slim_pattern132
..
shirtBack3_medium_pattern132
..
collar24_pattern132
..
cuff18_pattern132
I hope this helps to understand. I dont render passes with shadows, diffuse, specular, etc. just a complete beautypass per object (on renderlayers named like "shirtBack3_medium_", etc...) but I want to make maya output all layers in a per frame (per texture) way. then I could simply import all textures of one folder into Photoshop via Scripts-> Load Files into Stack. the layers will have the same name than the files. voilá! mission accomplished!
thanks!
everything starts and ends in the right place at the right time.