Thread: Build a hull?
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# 2 05-09-2011 , 07:15 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
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Hi There,

Do you need it to be exactly what you had in Matlab? (I assume you do as I would hazard a guess that you are going to do some modelling in matlab for FEA or something)

If so then I would take the vertex points and create a script to add vertex points (or simple objects to represent the points) in Maya, you can then add the faces to fit using the create polygon tool and append poly tool.

Cheers

Steve


"No pressure, no diamonds" Thomas Carlyle