Thread: Build a hull?
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# 6 08-09-2011 , 04:51 AM
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Join Date: Feb 2004
Posts: 2,988
Turns out I didn't need to code one from scratch, here's an implementation for creating a convex hull: https://www.cs.ucl.ac.uk/staff/S.Pilgrim/maya/

You will need to compile the code with the Maya SDK however.

You could also use Qhull, https://www.qhull.org/ and use the application qconvex. It can output in an OFF format, which you can then convert to an OBJ, which can be imported back into Maya.


Imagination is more important than knowledge.

Last edited by NextDesign; 08-09-2011 at 04:56 AM.