Thanks for the info. I've only ever used Max once but I couldn't seem to get comfortable using it so i've always stuck to Maya. When it comes to modelling I have found that it's a lot easier to make the models in seperate parts. I think i've gotten used to it now. I don't even think about it when I create a new primitive to work from to add to something. I made this a few weeks ago and used a hell of a lot of seperate parts. Would something like that be a lot easier in Max, using just a few seperate meshes? I didn't really notice how awkward it was to use seperate objects. Would you recommend I get dug into Max again and learn how to make more solid mesh models?