Thread: Tips
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# 11 20-09-2011 , 01:47 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Interesting article.

Edge weighting though.....mmm thats a tough call. I was asked about this on my last gig by one of our heads of tech as to whether or not I used it, and if not, why not and so forth...... in a nutshell, if you jump back and forth between software or even have trouble and need to obj the object to 'clean' it, all that edge weight goes out the window. So I'll be sticking with the smooth mesh/sub d approach for a while yet.

N_Gons, not if you can help it.....


Modelling with separate parts - theres nothing wrong with it whatsoever, yes we'd all like to bash a model out in one piece, but look at things from a real world point of view and ask why wasnt that car made in one piece or that engine, simply because its not practical and plus it wouldnt work, so sometimes the same approach is needed in 3d, so dont worry and certainly dont limit your creativity to the single mesh approach, you wont get anything done

J