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# 12 20-09-2011 , 02:30 PM
ctbram's Avatar
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subd local refinement and creasing has a similar problem to edge weighting in that if for any reason you have to convert back to polygon you lose all your refinements and creasing or you have to bake them permanently into the mesh.


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Last edited by ctbram; 20-09-2011 at 02:47 PM.