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# 2 21-09-2011 , 04:21 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
If you aren't comfortable with coding, then it's unlikely for you to create something like this. The Maya plugin API is extremely complicated, and is daunting to even an experienced C++ programmer.

The algorithms that he is using are also not trivial, and you would need either a strong background in mathematics and statistics, or computer modeling to achieve this with some accuracy.

Sorry to say, but if he doesn't provide the code, I think you're kind of out of luck on this one.

If you were going to do it however, completely implementing it as a Maya plugin would be overkill. I would suggest writing your own program in C++, without the Maya API, that would export a .mel file that could be parsed into Maya. This way you don't need to mess around with matrices and the like.


Imagination is more important than knowledge.