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# 1 21-09-2011 , 10:24 PM
Registered User
Join Date: Sep 2011
Posts: 55

transfer attributes : UV

Has someone ever faced a problem of transferring uv's onto a skinned object.

I was doing a character, after mapping the UV's into a new set, i gave it to a team mate to rig and skin it, which further went into animation.

On other hand i tweaked a bit of the UV's again and painted the textures.

Now when i use transfer attributes to project my new uv's ( from the non skinned object ) over the older one's ( the animated mesh ), the thing screws up completely.

I have tried every damn setting but it doesn't seem to work.

Anyone for a solution.