Has someone ever faced a problem of transferring uv's onto a skinned object. I was doing a character, after mapping the UV's into a new set, i gave it to a team mate to rig and skin it, which further went into animation. On other hand i tweaked a bit of the UV's again and painted the textures. Now when i use transfer attributes to project my new uv's ( from the non skinned object ) over the older one's ( the animated mesh ), the thing screws up completely. I have tried every damn setting but it doesn't seem to work. Anyone for a solution.