Wireframes on their way! Nah, 3k polys is actually quite low nowadays. My brief for this one was that it had to run well in SDK (Half-Life 2) which is pretty old. The stock gun that comes with UDK, which is lifted straight from Unreal Tournament 3 (released 2009) is about 5,000 triangles and it's 3rd person counterpart is 2,700. My AK was a bit high in polycount, but I worked on it and got it down to 3,677 triangles. Thanks for the feedback