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# 1 03-10-2011 , 06:12 AM
fairdinkim_m8's Avatar
Lifetime Member
Join Date: Oct 2010
Location: Australia
Posts: 66

Maya to ZBrush problem

Hey All,

I'm trying to export a model into Zbrush 4.0 from Maya 2012. The problem is when the mesh loads in Zbrush allot of the faces have become see through.

I came across this solution:

"Looks like some of the normals are flipped, this may be because you've mirrored objects in Maya so they have negative scale values. Try doing a Freeze Transforms on all your objects before exporting from Maya, and if that doesn't work then Combine them all together into a single mesh and export that after deleting history on it."

Unfortunately it did not work. Any other suggestions? I really need to find a solution quickly....

Thanks

-J