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# 1 04-10-2011 , 07:11 AM
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Join Date: Sep 2009
Posts: 51

fastest easiest way to model

Is the 'drag vertices to match a 2d image' still the preferred way to model say a human figure? I heard using mudbox was faster but wouldn't that be a pain since all that sculpting would create a weird mess of misshapen and unsymmetrical polygons?

should I go to maya from mudbox or vice versa?


Last edited by jarwulf; 04-10-2011 at 07:18 AM.