Bullet, getting there, needs a bit of work still, the edge of the iris to the white is too sharp and does need darkening as already mentioned. Also the outer eye as in the tutorial needs that hilight from the phongE shader and also a reflection. The trouble with doing eyes on their own like this are the proportions, its usually best to stick them in a head model to gauge the sizes of the iris etc to be completely spot on. Dividing it into the thirds is fine like this too but as I said use a head to gauge it properly by the way Mastone....what happend to the wizard model? Have you stopped? cheers Jay otherwise its getting there Jay