View Single Post
# 1 10-10-2011 , 09:48 PM
joverall22's Avatar
Lifetime Member
Join Date: Dec 2010
Posts: 306

Quick way to find tris and ngons?

Okay so try as hard as I might I still end up with tris and multi ngons after hours of modeling trying my best to avoid them. I know I will get better with time anyways problem is where are they?

Does anyone know if there is a quicker way to see your modeling errors then having to look at every face and count the corners?

I don't think there are very many but how do you know when you've got them all? I don't know if there is something wrong with my HUD according to it even a brand new polycube has 12 tris. Is it because thats what it would breakdown to?

Thanks,

Jake