Quick way to find tris and ngons?
Okay so try as hard as I might I still end up with tris and multi ngons after hours of modeling trying my best to avoid them. I know I will get better with time anyways problem is where are they?
Does anyone know if there is a quicker way to see your modeling errors then having to look at every face and count the corners?
I don't think there are very many but how do you know when you've got them all? I don't know if there is something wrong with my HUD according to it even a brand new polycube has 12 tris. Is it because thats what it would breakdown to?
Thanks,
Jake