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# 3 13-10-2011 , 08:21 PM
ieoie's Avatar
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Join Date: Aug 2007
Location: The Netherlands
Posts: 88

Have you tryed using a locator for the up vector that might work...........dave

hi dave...

thx

yes that is a solution....
found this today aswell....

all is working properly now

changing the world up vector did the fl;ipping dissolve
and parent instead of point constraints to the tetra shape did dissolve the unwanted rotations

so all is fixed and am ready to start constructing.....

thx for your reply and willingness to help....


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