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# 10 17-10-2011 , 05:36 PM
SilverFeather's Avatar
Noober than noob
Join Date: Sep 2011
Posts: 520

Ahh man. wrong answer LOL

Well if its sleeveless then extrude from that point, its the seam where the sleeves would be sewn if it were a real garment.

If it were a jacket cut the front faces out and just add some thickness so it doesnt look like paper.

The principles of modelling the garment are the same for either of these objects.

I take it you have a character already modelled?? Then use that as a template, dupe the character then extract the body and arms out of the mesh, you have a garment pretty much done , a few tweaks to the mesh to make it look like a garment and you are sorted.

Really, it could not be any easier, I think you are looking to be too technical for your own good.

J

Yes, i already created the character (and it's smoothed too), i tried that method with copying few days ago and decided that i didn't like the way it looked.

I was trying to follow a tutorial (i don't know if i should post it here or not, might get banned if there's a rule against posting that character they have there, which is a naked woman lol) and it said i should use the Cloth shelve, but it didn't specify where to find that one.
It is done by drawing curves with snap-to-grid function and then merging them. After that, they made a copy of the front side and made the copy the back side, and then bridged it somehow with the front side so that it looked like a real T-shirt.

Thank you for the jacket tips, i'll remember that when i'll get to the jacket, because i'll have to put the jacket over the T-shirt and the char at the same time.