Thanks Dave.
Travis: I just used standard maya blinn materials. I like to use blinn's because they show surface flaws very well. There is no sight wall in this image. I like to use a simple sight wall to get some ground reflection and simulated shadows from the final gather but I was in a hurry.
I think I did a post on fast render settings without lights. But basically I just set quality to production or production fine trace and turn on final gather. In the camera attributes I set the focal length to 85mm (to reduce perspective distortion), and set the environment color to a medium grey.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 17-10-2011 at 08:59 PM.