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# 4 21-10-2011 , 11:51 AM
Acid44
Guest
Posts: n/a
I thought OBJ was bad for porting? Always thought it messed up the normals and such in the same way. Guess I'll try that though when I can and get back to you

Never had this problem with FBX before though, it's always been flawless. I think it's because I have a lot of edited normals this time, whereas before I left the normals as Maya made them.