Had some fun retopoing and throwing him into FaceRobot. Gonna pull out the Mocap soon and try to get a workflow down then begin refining by going back and improving the sculpt and tweaking when I have my final base mesh locked...
Will also be redefining the topo once again so that I can exploit the wrinkle maps and tendon maps as well. Gonna film my dad doin the FACS system to get a better idea of the edgeflow required...
Below the FR pic is the base untouched. Only thing it is missing is the mouth bag which I did after rendering that out. Sockets are created in FR procedurally.
Last edited by Chavfister; 24-10-2011 at 07:31 AM.