Thread: Star Wars WIP
View Single Post
# 358 25-10-2011 , 06:22 AM
paldav's Avatar
Subscriber
Join Date: Jul 2004
Location: north west england
Posts: 388
cheers bullet, i found this hieght map on the net, then..
create a lambert - show connections ( so you can see the shading group node)
create a displacement node and drag it onto the group
connect the image to displacement
tick alpha is luminence then go daft with the alpha gain +150 offsett -80 : render in mental
when happy convert-displacement to polys.


free memory low..exception thrown