I've been using some of the new Urban Pad work for referencing whilst making a scene to prototype a UDK game. I managed to download a sample of a prefabricated building created in Urban Pad and have used the textures that came with it (though the models are all made by myself) as I found the textures to be a very close match to previous research and concept art I had created for making the environment. The problem im having is, on rendering with MentalRay - the textures are giving a large reflection of its surroundings. Each one of the several textures I sourced from Urban Pad have done this. Any idea how I can change it to be more matt? The models look as if they have a layer of lacquer over them. Kind Regards, James I'm not sure if i can be of any help since i'm a newbie, but did you check the Reflectivity in the Material Attributes > Specular shading? Though i think this is only for blinn material, i don't know if this is available in the textures you are using.