Thread: P51d
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# 136 27-10-2011 , 10:20 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hey Rick, cheers matey.

No, voodoo-wise I generally like to share if I find anything, though the 'supporting' loop approach on corners, I actually kept to myself (as did daverave lol) for a while, though I have tried and tested it successfully on the last film I led the team on....and we didnt have any probs - even for the small budget we had. In fact we had to keep the geo down as best possible as the scale and the amount of digital assets was insane LOL. So that loop trick was really handy. I look forward to sharing that work with you guys in the new year, as I have screen grabs of wires and AOs ready to go, you just gotta wait unfortunately.

With the secondary details, if I can get away with not smoothing and get them in then I'll do it regardless. Theres always a way LOL. Also with this landing gear area despite have the orthos, I felt doing a planar projection was a better way to go, to get a better idea how the geo would sit.

YES...the stack in Max is a godsend. I started out on 3d Max R4 back in 96/97 and remember it from then, you could just go back to that point, and rework that piece with no real interuptions on the mesh, just whats needed I think in Maya's modelling...

Jay