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# 4 14-11-2011 , 12:36 PM
SilverFeather's Avatar
Noober than noob
Join Date: Sep 2011
Posts: 520

I think if the goal is to have it look some what realistic then I would work on the model more. Try to add more detail and work out the proportions a bit more. Right now I think it looks blocky.

Btw, 50 second renders are fast.

Indeed, I also think it's blocky, the problem is that I don't know how to make the char look rounder. It's already smoothed / no longer with simple edges, so any other way to fix this other than moving edges around / smoothing? Or maybe I'd have to add more edges and shape them differently, but that might still require smoothing again.

Yes, it may be fast, but not for a model that's not even complex and all it has is a patch of fur (hair) that will slow the whole render down. Oddly, on anything else, adding fur doesn't do this as much, with a fur ball taking less than 5 seconds to render. And if I want to put the file on another computer, must I also copy the Maya folder in My documents so that the fur settings stay too? Same with nCloth?

Thanks for the review.

Good stuff mate...I agree with dom though...try to round off the arms and body a bit...and the legs look a little too long for the torso....good start though mate...keep it up

cheers bullet

The arms are rounded, it's the jacket that took that shape. Jacket is not part of the char's body though so it's a separate mesh.
I wonder if I can make the legs shorter... the jeans would be easy to make shorter but I don't know about the legs. Will try.

Thanks for the review.