18 - Colors - Ok this question involves coloring sections on mesh as a quick reference before going into the Texturing Phase. Ok please forgive me for bringing this up However in Modo when we do this: You can select any polygons and activate Materials, name that Material and color is as a reference. All this info goes to the Shader Tree and we can do amazing things from there. How does this work in Maya. I know about the Lamberts, However In Maya can we select sections of Polygons and color them quickly without affecting the surrounding Polys. Or is it best to skip this and get right to Texturing? 19 - Creating Glass and Plastics In Maya. Are there materials that we can assign to sections and see it's Glass Effect without Rendering it out? Thanks