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# 2 05-12-2011 , 11:31 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
First create the poly plane with the right aspect ratio (I usually get the pixel dimensions and divide by 100 or something like that). Then do a planar projection for the UVs (not sure if that's critical, the UVs might be right by default, but better to be safe). Then apply your file texture. Hope that helps.


-stwert

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