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# 11 07-12-2011 , 04:33 PM
Jouri's Avatar
Lone Wolf Productions
Join Date: Nov 2011
Location: Belgium, Antwerp
Posts: 18

Alright, that makes sense. So if the user wants to specify an icon, it would parse that in as well?

yes even icons will be distributed inside that one installemnt script.


I understand what you're trying to do, and I applaud you for it. It's not a simple thing. I've created exporters for renderers, and it's a massive pain; however I still believe it could be done with a shell script. Since Maya creates a few environment variables, you could use those to get the scripts directory. This also has the advantage of being executed without having Maya open. This is a big plus for studios, when patches are being pushed regularly. It eliminates version-conflicts.

Thanks, and i know its not simple, the fact that i'm just recently started exploring mel makes it even harder, I still need to explore alot of commands and probable are coding some things way to complicated due to its a new programming language for me. But due the fact that Python is availble also i know i can overcome things that MEL does not support directly. So in theory, anything is possible.

Like i said before in the OP, programming isn't the problem for me, learning the new language, its commands and rules is the only point that slows me down atm.

Jouri.


There are no stupid questions, only stupid answers.


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