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# 3 08-12-2011 , 09:42 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
LOL dont blame me daverave....

Bullet. This can happen from time to time. To fix: select the verts in question and open the component editor. The verts that are selected will be present under the smooth skins tab and will show their weight value and also the joint they belong to. You can only add values between One and zero on the verts that are skinned and depending on how many joints/areas of shared influence then maya will spread the other values accordingly. Also if you have used the smooth option this can tend to mess the values around a bit too causing this little problem. Ive had it happen in the past. The component editor is your friend so use that too to fine tune the skin weights.

Also dont forget to use mirror skin weights, you can mirror right to left and vice versa so you may want to use that too...thats a good fix to start over too.

On my tute with the Alien I mentioned to use Add most of the time. Which is what I was taught by an Alias wavefront guy back in the day and the rule still applies pretty much today. I use replace sparingly as it can go awol on you too. But keep the values low on the opacity and on the actual point values and build it all up.

Skinning a character is not a fast process if you want to do it right. So take your time.

If I can help anymore I will

Jay