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# 11 25-12-2011 , 05:24 AM
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Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
Short video up date of me play testing. The whole place is pretty much done, even the outside. I don't show it in the video, but if you go into an airlock it takes you to the habitat ring where you can hop into a flying vehicle and attack from the outside. The idea is that when you shoot a window, it breaks and a forcefield activates to keep everyone from being sucked out. You can shoot people through the windows (weapons automatically modulate to match the force fields frequency) from outside the station and they can shoot you back. When you want to go back inside, just fly back to one of the runabout pads and land. Once you are back in the habitat ring you can enter use airlock to return to the promenade.

There's also a room with cargo and planks that you can climb up to get to second level. And there are several places where the railing is damage allowing you to jump back down to the 1st floor without having to use a turbo lift. Just trying to add some cool fun stuff.

So far the hardest part for me was deciding how to make the overall place since they don't really show the whole space station in the tv episodes. I found a game called Star Trek The Fallen so I've used that as reference along with the tv episodes but I've had to make up a bunch of stuff too.

I've play tested with several friends and had my nieces and nephews play test it too and so far they all love it. Sometimes I had a hard time getting my computer back haha. Since the play testing has gone well, I'm going to start modeling props I think.

This has turned out to be a super fun project. And udk is really easy to use and it seems incredibly stable. Very impressed so far.


Playtest - YouTube


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