Yeah, annoying but that's ok, they come out with a new release every month. Also, I'm not very willing to redo everything but I'm even less willing to wait a whole month to be able to multiplay test it so I'm going to redo it all in the November release.
I've been mostly focused on the game play and not so much on visual. I figured if it looks good but plays lousy...failure. I also believe that if it looks lame but plays good, then it's still somewhat successful. That's just my opinion.
I'm totally sastisfied with the current map layout and I'm enjoying this so much that I think I'm going to go all the way with this one (at least the best I know how). I'm going to create normal maps and emissive lighting, etc.
I do have a question already regarding textures. If I have 4 different crates to model should I create 1 texture to cover all 4 crates, or should I have 4 individual textures (1 for each crate)? Is there a general rule to follow when deciding what should be included for each texture?
For example, the airlocks have a door, steps, and inside walls/floor/ceiling as well as a few items attached to the walls. Would I create 1 texture for all that? Or would I create a texture for the door, a texture for the walls/floor/ceiling, a texture for the objects attached to the walls, etc? I'm totally clueless.
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!