View Single Post
# 15 24-01-2012 , 07:18 PM
cgisoul's Avatar
Lifetime Member
Join Date: Apr 2011
Posts: 258
I agree, I think the poly count can be reduced more here, for the reasons already mentioned. And since you mentioned about Zbrush, you can just generate a displacement map on level 1, export your level 1 mesh into Maya and render and have the same quality details as you sculpted in Zbrush. No need to smooth your object in Maya so much.

Allow me to show you an example here (no hijack intended).

Attached Thumbnails

https://cgi.ink
https://www.mduque.com