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# 27 29-01-2012 , 01:07 AM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Ben: I used a human model I made in Maya, but it quickly got too distorted to be useful, so I retopologised it. Yeah, I find adding definition in those areas is key, keeps the forms solid even at the lowest subdivision, plus it forces more resolution through the area. If you want you could PM me a shot of your model too, I might see something previously missed.

Bullet: Yeah, I'll post up some of the hard-surface stuff soon. I've seen ZB be used very successfully with hard-surface models, but I've only used it to concept a particular design. I then just use the ZB sculpt as reference to create proper hard-surface meshes.

cgisoul: Cheers, yeah now he's UV'd I'll be throwing some polypaint down, and will probably follow a process very similar to the one you have just done. Oh, and that's a cool start in Mud there. It's funny how it seems ZB and MudBox are more and more trying to emulate each other? Each screen grab I see of MB looks more and more like ZB.


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