Thanks mate. Yeah, they both are very similar in their core functionality: sculpting. But mud is still very behind, specially on the lack of brushes type and other functionality. Mud is a no brainer really and I love the posing, weight tools and overall use. I am very excited to see what Mud 2013 will bring to its users next. The two things I really hope to see is better performance and new retopo tools. I love the integration within Maya and Mud, very fluid. Looking forward to see your painted mesh