the problem is that it selects UVs that are nowhere close to where the original is selected. I couldn't capture everything but there were random UV's selected on various parts of the different areas. I could understand if it was an edge but its picking stuff randomly in the middle of other shells.
Maya itself has seriously slowed down since i started messing with the UV maps as well. and not just on the UV menu.
Last edited by MamoruK; 07-02-2012 at 01:54 AM.