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# 4 07-02-2012 , 01:51 AM
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Join Date: Aug 2005
Location: Austin, TX
Posts: 496
the problem is that it selects UVs that are nowhere close to where the original is selected. I couldn't capture everything but there were random UV's selected on various parts of the different areas. I could understand if it was an edge but its picking stuff randomly in the middle of other shells.

Maya itself has seriously slowed down since i started messing with the UV maps as well. and not just on the UV menu.


Last edited by MamoruK; 07-02-2012 at 01:54 AM.