Thread: Head UV mapping
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# 1 11-02-2012 , 07:56 PM
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Join Date: Aug 2005
Location: Austin, TX
Posts: 496

Head UV mapping

So reworking my model Ive already unwrapped the head and pieced it back together and got it into a circular UV map is this ok or should I have made it lay out horizontally? The texturing i'm going to do is in mudbox so i don't know if its going to matter as much.

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