Thread: render problems
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# 8 19-02-2012 , 12:39 AM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
create a new lambert shader and add it to all the objects and render to see if it's a material problem or something else.

If that renders normally create a new material and recreate one of the original mats apply and render to see if it has something to do with exporting to MB and then importing back to maya that is borking the materials


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