Thread: render problems
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# 13 19-02-2012 , 01:12 AM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140

problem with importing as an obj is that it seems to almost double the poly count from 58k to almost 100k

Don't exort a high rez mesh to maya, only export a base mesh. You make the displacement maps from the high res mesh in mudbox and save them as .tiff files (or targa if you like ) and then you open them in maya and apply them to the base mesh. I highly recommend exporting as .obj.