Hi, I am a maya user with no formal training. I have learned with free tutorials, so bear with me. I have created a render using HDRI and it looks pretty fantastic being as its my first one. I assigned dgs_material to my mesh to achieve this. (View attachments) When I open the "Hypershade" editor and select my mesh + dgs_material in attempt to "convert file to texture" it tells me it is "not a shading node." Is obtaining this texture as one would obtain a blinn texture map, for instance, not possible and the HDRI stuff is just for a pretty renders inside of Maya but no way to get the actual texture? Am really wanting to bake this cool reflection onto a jpeg image. Any guidance appreciated!